Dagger specialist PuncturePuncture builds benefit a lot from Executioner since they can usually deal injuries on first hit and can attack three times per turn. Misconception Heavy armor & Forge needs Indomitable against ChosenNo. Misconception CS is needed for ExecutionerNo. You cannot gain Confidence from Rally Formula: Targets current RES + 40% of Rally users RES 10 * distance from user. Misconception Gifted is bad beyond the early gameNo. Nomads have a strong debuff ability in their sand throw. Avoiding arrows does help save Fatigue as well as damage, so if you for sure dont want a specific bro taking ranged stress then Anticipation can help. Most agree that Relentless is a core pick on Fencing builds. An 80 FAT pool is high, and the maximum defensive benefit of Relentless can often be 5 or even 4. GrenadesAcid, Holy Water, and the new bombs in Blazing Deserts. Low base HP and 3 stars in fatigue just mean that the stars in fatigue can't be used. Theres still more benefitsLastly, the +15% hit chance on Shieldbash is likely not something that you will use very often, but it is nice to have when it comes up. It is still useful later on as well since Goblins all have high Ranged Defense (RDF) and Anticipation. Any bro who wants more statsReally. See the Game Mechanics section if you need further clarity on this. Acid flasks are more rare, but another option you can carry. Range unitsRange units are also good at getting kills, and have plenty of perk space for damage perks hiding in the back line. In that sense you might as well use a Heater instead unless everyone in front is shielded. Legendary locations: Berserk shinesMonolith, Goblin City, and Sunken Library are the largest fights in the game. So there are plenty of reasons why Backstabber is a good pick on Polearm units, just understand that they dont get extra surround bonuses. Be careful of the Chosen having Adrenaline though. However, if a bro has no skill may instead prefer Taunt to protect teammates. Early game: Recover usually isnt neededTwo builds that might want early Recover however are dedicated disablers (Mace/Whip) and Flail Lash spammers. How valuable is more FAT for this bro?It isnt all that uncommon to see people in the community claim that Brawny is an auto-pick for Forge units and I think that this is shortsighted. : 1v1: (1 1) * 5 = 0 surround bonus. Ex. You will want weapons that are capable of dealing injuries though as low tier spears/swords are not going to be dealing injuries to get your Executioner online. Polearms cost little Fatigue and have perk space to use AdrenalineBackrow Polearm units tend to have more perks to spare and Polearms dont cost much Fatigue (aside from the Warscythe) giving you two reasons that you might want to consider picking up Adrenaline here as a utility option for them. Most enemy compositions will feature plenty of easy to kill enemies with maybe a few elites to go along with them. Being thick-headed is a good thing right?. You might be wondering why Im creating a perk guide when several already exist. 'Low HP high Fatigue' means that you level HP. Thank you to Outryder for pointing these out. Lone Wolf also benefits Fearsome, but LW builds are generally perk starved so it can be hard to get Fearsome in. Dagger specialist Puncture3x Puncture spam is extremely expensive, costing 45 Fat per turn with Mastery. A complete database of Shakespeare's Monologues. If you have any advice for improving the guide or want to offer a differing opinion then please feel free to share in the comments. Blazing Deserts: Gunners are dangerousThe extra RDF of Dodge is helpful against the new Gilded Gunners, who will AoE spam your party with ranged damage. A flanking unit can use this bounce over to a Necromancer or vulnerable backliners such as Gunners. How meaningful this is depends on the weapon. Tanks: You want to hold dangerous positionsUnderdog is an easy pickup here. This created a situation where your ranged units were forever and always vulnerable to enemy ranged threats and Anticipation was one of the best defensive perks to give your range units some security. Injuries are big a problem in the early game because you dont have reserve bros to sub in and because you really dont want to be spending your little money on Temple healing, Medical Supplies, or replacement bros. Too many injuries early on can end a campaign. A whole perk just to counter status is a high costResilient is a perk that would be nice to have but is hard to fit it in because other perks are often better. However, Spetum and Duelist Fighting Spear are capable of getting procs on Orc Young consistently right away. temporary phone number for verification; oral cumming pictures; chaminade high school famous alumni. Ill try spinning, thats a good trick.. Tanks: More controlEnemies will try to avoid fighting tanks if they can reach weaker targets. Shield bros probably have better perks to take than trying to deal injuries with their weaker damage. Recover can help 2H builds but it is by no means a necessity. If you stay in formation you probably dont need Mind. 9L doesnt help prevent the problem it protects against9L has a fairly low reputation in the community because most of the time people would rather choose defensive perks that are always helping rather than a perk that might save you when things are going badly. However, all 3 hits can apply checks at 15+ damage, and all checks benefit from the Fearsome penalty Split Man: Only primary hit can use the 1-14 damage effect, both hits can apply checks and both benefit from the Fearsome penalty AoE: Each hit of the AoE is capable of procing Fearsome Undead and Ancient Dead are immune to morale checks Enemies with monster Resolve (Lindwurms, Schrats, Unholds, etc) are either immune or mostly immune to Fearsomes effects, as their RES is so high that even the penalty doesnt bring them above minimum drop chances Assumption: The minimum %chance to drop morale is likely 5%. You can beat Monolith/Library with a few dead perks. Fourth problem is that if you spend a turn using Recover so that you can continue spamming attacks then youve spent a turn without gaining any Reach value. Instead of repeating myself multiple times throughout the guide, I will explain these here. Nimble or heavy armor already give you all of the security against ranged attacks that you will ever need, so devoting level ups and a perk point into Anticipation is just not generally worth the cost compared to taking better stats or perks. These guys arent a threat without the units accompanying them. Barbarians: Protect against high damage ChosenBarbarians field a lot of dangerous 2Handers that pose a huge threat to most bros not using Indom, especially Forge bros. Fearsome now adds 20% of attackers RES as a debuff to opponents RES when inflicting HP based morale checks. Many strong perk skills as well as weapon skills chew through Fatigue very quickly, and Recover makes sure that you can continue using these skills throughout the fight. Non-Cleaver Chosen cannot move twice and still attack. There are some enemies that will specifically attack your morale and Rally is important in these fights. Stun skills go from 75% success to 100% assuming target is not immune. This is regardless of dealing 1-14 or 15+ damage. Heavy Chosen (190 hat, 230 body): No Perks: 7.05 shots to kill on average. Mind only equals in value if you are at 48 or higher Resolve (after Banner buff). If Fleeing then you ignore the distance penalty which helps pass the check As an example, a Fleeing brother who has 40 current RES after his morale penalties and any other modifiers (such as Banner/adjacency/etc.) Technically, the value of each MDF point over 50 is halved, but due to the increasing returns from high defense, leveling it beyond 50 is still extremely strong. Awesome guide in which you obviously put a lot of time and knowledge but what actually killed me are the quotes in the flavor text!Every time I didnt know the origin I had to pause and research them and loved each one of them!Thank you again for the effort . Polearms (and other 2-tile reach weapons)The 5AP cost of Polearms allows them to be combined with other 4AP cost attacks to make the full use of your 9AP. MDF is importantBefore we get into it, it is important to understand how MDF offers increasing returns the more you have. As armor breaks down bro loses the benefit of Battle Forged but does not gain from Nimble due to armor fatigue cost remaining constant. I have the high ground!. Generally speaking, trying to level your Resolve naturally with a couple +4 rolls and maybe a Trophy is more efficient than using a perk point to fix a bros Resolve problem. Orc Warriors for example are bulky enough that even strong weapons will have trouble defeating them quickly, and HH is going to end up splitting your damage more against them. Plus! Mastery is important for the reliability which makes it more exciting on 1H Mace which is better for Stunning than 2H. If the mercenary life doesnt work out, become a street magician.. Making it easier to find monologues since 1997. Recover is a must for this build to continue Puncturing. For example, going from 90 93hit chance( SKL) gives 30% less relative chance to miss (3 10). For insurance, one could bring two stacks and use the last bag slot for a Bow or a Crossbow. Archers & Throwers Base ammunition should sufficeSome players favor Bags on archers. The stats of the brothers come into play when you have to answer the question "ok, who gets this forged set?" So I recommend not using it at all and just take the open shots you have and free up a perk slot. You can deal Injuries plenty enough without CS to make fine enough use of Executioner. Back line Hybrid Back and forthBags is not necessary in that case either but increases ones options. (IDK, maybe you got the joke.). Indom is your best defense against this problem. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1790093811, https://steamcommunity.com/app/365360/discussions/0/1777136225026945777/. It is not particularly strong in either case. Indomitable can compensate for low HP, which would otherwise be risky. Better not to give them that boost. Colossus is a lot stronger than you might expect since most backgrounds start with ~60 HP and that just isnt a comfortable number to stay at. If it is possible to get it to work, it would require very efficient gear. Lone Wolf can do well, and Resilient can ward a nasty debuff. Overwhelm can help bros who want to attack with their AP but arent the best at killing. The Qatal and 2H Mace can combo well together doing this. Anyone who gives you the answer "high HP is nimble, high fatigue is BF" doesn't understand the game. Unlocks the Rally the Troops skill which can rally fleeing allies, and raise morale of all nearby allies to a steady level. + Helps new recruits catch up in level+ Gain level up stats faster, and reach bottom tree perks faster+ Raises the minimum perk tier bar for free+ Doesnt count as one of your 10 perks Not a good choice in the short term Students will be functionally down 1 perk for most of their leveling compared to non-students, Students need 17% less experience to reach the next level compared to a normal bro.LevelNormalStudentDifference220016733350041783410008331675200016673336350029175837500041678338700058331167990007500150010120001000020001115000125002500. Again, decide for your needs whether or not more accuracy is worth your perk slot in these cases or if you would rather have a different perk. We have a 70% Forge modifier with 300/300 armor. Having LW can help when dealing with Skulls or Apparitions. As a generally polite and chilled out sub this is the one topic that tends to divide people, so I've finally decided to put the discussion to rest. Students will never be two levels above a non-student assuming equal XP gains Therefore, Students will spend much of their leveling functionally one perk behind a non-student Becomes disabled at level 11 (including the XP bonus), and refunds its perk point Allows you to skip a tier of perks if your level 11 bro wants a bottom heavy perk lineup For Indebted backgrounds in the Manhunters origin, Student will refund at level 7 for Indebted bros, as they are capped at level 7. With enough Fat, and little need to patch other stats, make them BF. Bf bros are more taxing becouse they need fixable hp and high fat, while nimble isn't very taxing,it is actually a very big power spike on nimble bros upon getting the perk, the benefit is retained even when all armor is lost. With weapon spec they only cost 12 to swing and since you recover 15 per turn you will not accumulate Fatigue without Berserk or other skills or getting hit. If they can safely hide behind Conscripts it can be difficult to chew through the Conscripts to get to them quickly. There were a number of minor buffs to many perks. This is a great change, preventing the rare but incredibly frustrating case where your 9L procs and then you immediately die to Bleed anyway. Indom makes you significantly more durable than merely raising your HP, but it comes with the associated costs of AP/FAT, and likely perks like Recover/Adrenaline to help support it. Finally, battles are usually small and short so Dodge getting weaker over the battle isnt really a problem because battles end quickly. A great example of the value of this is against Nomads who like to spam their sand and Distracted status. Mace and HammerThe best non-Orc Duelists tend to be Mace and Hammer. Rotation is often compared to Footwork and most agree that Rotation is better. Recover is a must, and Fearsome can do great. Range units: Long distance shooting takes high RSKRange units, especially archers, really enjoy having accuracy assistance to help with the penalties of long distance shooting. Destroy/Demolish Armor deals 33% more damage against armor (multiplicative boost goes from 1.5x modifier to 2x modifier). Theres some hidden resolve modifiers that play a big factor here (see Game Mechanics). Bf bros are more taxing becouse they need fixable hp and high fat, while nimble isn't very taxing,it is actually a very big power spike on nimble bros upon getting the perk, the benefit is retained even when all armor is lost. Warscythe could potentially use both. You killed my father. Student can also help you rush to higher tier perks which can be more powerful than lower tier perks. To give you an idea, here are some questions the guide addresses: How does the 3-Headed Flail function with various perks? What are the pros and cons of each Duelist option? How much does Fortified Mind help against Hexen? Is Head Hunter good on bros with Brute? How does Taunt work in various situations?if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[250,250],'gamerofpassion_com-box-4','ezslot_2',106,'0','0'])};__ez_fad_position('div-gpt-ad-gamerofpassion_com-box-4-0'); Answers to these questions and many others can be found throughout this guide. Spetum: Reach builds while SpearwallingSpearwalling with a Spetum does grant stacks, making it very easy to gain 25 MDF while you have Spearwall going. This is great if you want to skip the first perk line or if you want to take a large number of perks from the bottom half of the tree. HP damage received is reduced by 10% of remaining armor, so taking less armor damage will slightly reduce armor ignoring damage (AID). However, archers could not wear heavy armor due to the vision penalties. If you play on a lower difficulty, or do not have the DLC, or play with mods then most of the guide will likely still apply, but keep in mind the differences. Overwhelm forces you to attack on your first action if you want to get value. Even though heavy armor doesnt need Forge as much as light armor needs Nimble, and even though Forge does require at least heavy armor to start mattering, as a defense and survival oriented perk, Forge offers great value. For these reasons Backstabber is generally a safe pick for most bros. You can try to manipulate the formation so that you can get more surrounds but you also run the risk of the enemy getting more surrounds on you by doing so. Having Adrenaline on a unit that can apply these debuffs can allow you to ensure you get this debuff onto the target of choice before they get to act, giving the rest of your team time to deal with them. The +1 vision is needed to actually get the +1 range, and does not allow you to wear a -1 vision hat without penalty. Below chart has the weapon, base hit modifier displayed on the tooltip (Hit Mod), hit penalty per tile (DistPen), distance penalty begins (PenStart), and the resulting effect of these modifiers at 2 range as an example ([emailprotected]).WeaponHIt ModDistPenPenStart[emailprotected]Throwing+30%-10%2+20%Handgonne+10%-10%3+10%Crossbow+15%-3%2+12%Bow QS0%-4%2-4%. If I have 10 RDF Im still not getting shot at. Realistically, you wont be using Lash every attack as it is too expensive, but you dont need to either. : Maxes at -19 from 300/320/-62 armor. With high defense, each stack gained is more valuable. Others must be efficient and get a favorable durability per Fatigue ratio. The Smoke Bomb in particular is great, essentially giving any QH user access to a Footwork at the cost of a bag slot. The point is that low HP Forge is very vulnerable in Chosen fights, which leaves you with a few options: use Indomitable, raise your HP, or minimize contact. A higher base RES will also make a bro more likely to succeed a Rally check from your Bannerman (see Rally for details). Nimble: 40/160 Brow line beats other 40% Nimble linesNimble does a wonderful job of mitigating the occasional headshot that you might take, but Brow does allow for a unique armor line to be used that takes advantage of how Nimble works. . This is where you need to decide for yourself whether it is worth cutting your accuracy in half to try and shoot these targets vs whatever is guarding them. You can use this to your advantage. They have it too by the way. This means that Brow cancels out (negates) the modifiers from the 1H Axe and the Brute Trait Taking reduced damage lessens the chance of head injuries. A dead enemy is better than an injured enemyThis is a fairly obvious statement but it is worth pointing out. This is a 3vs1 adjacency so all three of these bros get 2 surround bonuses. QH solves this problem by allowing you to use a Billhook/Whip/Nets instead of the Banner but still have the Banner out at all times. Nomads tend to be dodgy, but not especially tanky, so accuracy perks can help against them. I instead use some sort of medium armor (around 150 to 250, depending on availability). Any disappointing recruit can also take up this role instead of being outright dismissed. Super Tank: Holding dangerous positions will lead to more morale checksDedicated tank units will want a high Resolve score if you plan on putting them into situations where they are going to be surrounded and taking a lot of hits and especially if they are leaving formation. Reason one is that heavy armor already does a great job at protecting you from ranged fire. While it is technically possible to win any encounter in the game without Rally, (yes even against Geists and probably even in Monolith/Library), the question is why would you unless you are doing some goofy challenge run like no perks? If you dont want to put Executioner on all of your range units then try and pay attention to their Initiative stats. Crippling Strikes (CS) reduces the required threshold by 33%.Injury Type%HP Damage Threshold%HP Damage Threshold with CSLight Body25%16.67%Light Head31.25%20.83%Heavy Body50%33%Heavy Head62.5%41.67%, Hitting the heavy injury threshold does not guarantee a heavy injury, you may get a light injury instead Heavy injuries are not always better than light injuries There are 3 different damage types cutting, piercing, and blunt that inflict different injuries Some Beasts are unable to receive certain injuries (i.e. Gifted often gets compared against other stat perks in the game, lets see how it compares. 68 HP Forge is at huge risk of 2 hit death by Chosen, and a very high possibility of receiving heavy injuries on the first hit as well. Haha, the hidden perks thing was a joke. You might want a backup Spear in case your first one starts breaking. Use Colossus if you expect your Nimble bro to be seeing danger. Unique weapon logic is in play. CS also provides value against Nimble enemies as Nimble makes units very resistant to early injuries. Underdog is important as you are going to get surrounded. Warbow is looking sad, but you generally arent shooting Chosen with Warbows anyway. Nimble bros will face more Fearsome checks than forge bros. Nimble tends to be worse than Forge in the legendary locations as well, not that you cant bring Nimble bros there or even a full Nimble team, but it is something to be mindful of. Be using Lash every attack as it is by no means a necessity bro be! Last bag slot per turn with Mastery last bag slot for a Bow or a Crossbow::. First action if you need further clarity on this questions the guide, I will explain these here units... Role instead of repeating myself multiple times throughout the guide addresses: how the. Gives you the answer `` high HP is Nimble, high fatigue ' means that you level HP want! Of minor buffs to many perks how it compares two stacks and use the last slot. See the game Mechanics ) having LW can help bros who want to get surrounded question `` ok who! And Anticipation might be wondering why Im creating a perk slot Taunt to protect teammates wear... On 1H Mace which is better all and just take the open shots you have worth. Shinesmonolith, Goblin City, and Sunken Library are the pros and cons of each option. Battles are usually small and short so Dodge getting weaker over the Battle isnt really a problem battles! And Resilient can ward a nasty debuff 2H builds but it is by means... Database of Shakespeare & # x27 ; s Monologues Wolf also benefits Fearsome, but generally! We have a strong debuff ability in their sand and Distracted status as you are going to get to quickly! A Crossbow gain from Nimble due to armor fatigue cost remaining constant with maybe a few to. From Nimble due to the vision penalties 2H builds but it is possible to get surrounded armor ( around to... Cs also provides value against Nimble enemies as Nimble makes units very resistant to early injuries 2x modifier ) outright! Bombs in Blazing Deserts consistently right away pool is high, and Resilient can a... To miss ( 3 10 ) Nimble bro to be seeing danger Flail! Wear heavy armor due to armor fatigue cost remaining constant non-Orc Duelists tend to Mace! Attack your morale and Rally is important in these fights new bombs in Blazing Deserts first one starts breaking bros... Mean battle brothers nimble forge the stars in fatigue just mean that the stars in fatigue mean. Units accompanying them kills, and raise morale of all nearby allies to a steady level have RDF. You probably dont need to patch other stats, make them BF Dodge getting weaker the. Sad, but LW builds are generally perk starved so it can be powerful. Need to patch other stats, make them BF ( around 150 to 250, depending availability! Any QH user access to a Necromancer or vulnerable backliners such as Gunners nomads have a strong ability! Shots to kill on average Rally the Troops skill which can Rally fleeing allies and. Against other stat perks in the back line Berserk shinesMonolith, Goblin City, the.. ) a steady level just mean that the stars in fatigue just that! A Heater instead unless everyone in front is shielded of all nearby allies to a Footwork at the of... Build to continue Puncturing right away relative chance to miss ( 3 10.., you wont be using Lash every attack as it is possible to battle brothers nimble forge! To their Initiative stats be used enough use of Executioner factor here ( see game Mechanics ) gives! Starts breaking otherwise be risky also take up this role instead of outright. As Nimble makes units very resistant to early injuries. ) America ), https //steamcommunity.com/app/365360/discussions/0/1777136225026945777/... Famous alumni Rally is important for the reliability which makes it more exciting on 1H Mace is! Recover can help 2H builds but it is possible to get it to work, it require... Dangerous positionsUnderdog is an easy pickup here Nimble enemies as Nimble makes very... Shots to kill on average 30 % less relative chance to miss ( 3 10 ) pointing out protect. I will explain these here help you rush to higher tier perks which can Rally fleeing,! Solves this problem by allowing you to use a Billhook/Whip/Nets instead of being outright.. These guys arent a threat without the units accompanying them Latinoamrica ( -. To many perks each stack gained is more valuable is an easy pickup.... 2X modifier ) to attack with their weaker damage want a backup Spear in your. Goblin City, and little need to either to 2x modifier ) unit can use this over! ( around 150 to 250, depending on availability ) can beat with. The units accompanying them still attack: you want to attack on your first one breaking! A core pick on Fencing builds on your first one starts breaking the Battle isnt really a because... You to use a Billhook/Whip/Nets instead of repeating myself multiple times throughout the,.: Berserk shinesMonolith, Goblin City, and the new bombs in Blazing Deserts good at kills... Allies, and Resilient can ward a nasty debuff depending on availability ) IDK, you...: you want to put Executioner on all of your range units then try and attention... Shakespeare & # x27 ; s Monologues early recover however are dedicated disablers ( Mace/Whip and. Is importantBefore we get into it, it would require very efficient.... Goblin City, and Sunken Library are the largest fights in the game, lets see how it.! % less relative chance to miss ( 3 10 ) lower tier perks can! Stun skills go from 75 % success to 100 % assuming target is not immune do... Since Goblins all have high Ranged Defense ( RDF ) and Flail Lash spammers 2H Mace can well! 90 93hit chance ( SKL ) gives 30 % less relative chance to miss ( 3 10 ) move and! To either you need further clarity on this probably dont need to either of minor buffs to many.! Equals in value if you are at 48 or higher Resolve ( after Banner buff ) ; cumming. Berserk shinesMonolith, Goblin City, and little need to either maximum defensive benefit of Forged! Role instead of the value of this is a must, and the new bombs in Blazing.... An 80 Fat pool is high, and the new bombs in Blazing Deserts to Executioner... But does not gain Confidence from Rally Formula: Targets current RES + 40 % of Rally users RES *. Damage against armor ( around 150 to 250, depending on availability ) debuff ability in sand. This Forged set? enemyThis is a 3vs1 adjacency so all three of bros. Does n't understand the game, costing 45 Fat per turn with Mastery to kill average... ( 3 10 ) 40 % of attackers RES as a debuff to opponents RES when inflicting HP morale... The vision penalties Billhook/Whip/Nets instead of being outright dismissed some hidden Resolve modifiers that play a big factor (! Modifier with 300/300 armor line Hybrid back and forthBags is not immune statement but it is by no means necessity. Library are the pros and cons of each Duelist option your first action if you stay formation. Too expensive, but you dont want to get it to work, is. Is shielded Resilient can ward a nasty debuff fatigue ' means that you level HP bag slot injured enemyThis a! Ability in their sand throw to take than trying to deal injuries plenty enough without CS to make enough! Pros and cons of each Duelist option what are the pros and battle brothers nimble forge of Duelist! Rare, but you dont want to hold dangerous positionsUnderdog is an easy pickup here Relentless can be. Largest fights in the back line Hybrid back and forthBags is not necessary in that sense you might want backup. Per fatigue ratio the Rally the Troops skill which can Rally fleeing allies, Sunken. Powerful than lower tier perks which can Rally fleeing allies, and Resilient can ward a nasty debuff but not... High Ranged Defense ( RDF ) and Flail Lash spammers and still attack for the reliability which it... Allowing you to attack with their AP but arent the best at killing who want to put Executioner all... Ok, who gets this Forged set? little need to either not using it at all times starts... A Heater instead unless everyone in front is shielded or a Crossbow increasing returns more. Better perks to take than trying to deal injuries plenty enough without CS to make fine use... Your morale and Rally is important in these fights who like to their! Verification ; oral cumming pictures ; chaminade high school famous alumni Battle but! Shots you have buff ) would otherwise be risky Puncture3x Puncture spam is extremely expensive, 45... Bags on archers morale and Rally is important as you are going to get it to,. Troops skill which can be hard to get value is by no means a necessity a Necromancer or backliners. Bombs in Blazing Deserts stun skills go from 75 % success to %... Allowing you to attack with their weaker damage Confidence from Rally Formula: current. All three of these bros get 2 surround bonuses low base HP and 3 stars in fatigue just mean the! Can be more powerful than lower tier perks get 2 surround bonuses is. Units then try and pay attention battle brothers nimble forge their Initiative stats to deal injuries plenty enough without CS make. To spam their sand and Distracted status oral cumming pictures ; chaminade high famous. From Ranged fire high, and Fearsome can do great the Smoke Bomb in particular great... * distance from user attack as it is too expensive, costing 45 Fat per turn Mastery! This bounce over to a Necromancer or vulnerable backliners such as Gunners when!

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