4) Highlight all the player data (everything except the top row and SIGames link) then press . Here are the results:Disclaimer: I have used players out of the positions identified in the results, but in the main they have played the positions indicated. It is not rigorous to talk about which attributes have an impact on the outcome without the specific tactics.4. Mostly they will keep to the central of the pitch and pass around accordingly. gonna give it a go! The levels are: Natural: 19-20 Accomplished: 13-17 Competent: 10-12 Unconvincing: 6-8 Awkward: 1-5 This shows the testing of each attribute in FM22 and the impact of reducing the attribute score has on results. I'm sorry if this seems as a bit of a noob question. Essentially the perfect deep counter-playmaker who constantly works to create openings, space and passes for further forward teammates. Looking at and testing through both ratings files from. Eccentricity is an exception to most other attributes as a high rating is not necessarily good. he can be a beast according to those attributes for very cheap i can upload my filters for you to check as a fm files General Discussion About Football Manager, https://fm-arena.com/table/13-fm22-attributes-ratings/, https://www.mediafire.com/file/tdd07q0z4zh29me/Power+attributes+2.rar/file. In addition, the Attribute Combinations guide explains how attributes combine to give a player different abilities and discusses in more detail how to assess the abilities of your players. He did a test and set all the "unimportant" attributes ( according to the attributes rating table ) to 1 and few important to 20 and he easily won the EPL. amazing stuff! Support Fulfilling their defensive duty but will bring the ball out of the defense to open more opportunities to pass or create an opportunity. 3) Open the FFMAttributeAnalysis 2023 spreadsheet and webpage in Excel. Updated for FM 2022. Like our Facebook page & Subscribe to our YouTube channel! In addition I have used 2 main tactics, Dragons Breath that uses an MC instead of AMC, and ZaZ Blue DM, but given the ratings files don't all have MC ratings I just used AMC.To answer @ZaZ question the ZaZ-100 ended up equal with MDW in picking 8 of the best 11 positional players. This gives a sense of the value of each attribute for each position. My preference is to work with the game that SI Games has given us and try and maximise my winning chances within what is there.I will have another go at explaining why I think my ratings are not at odds with the attributes table. Keep in mind that mine considers only FM-Arena results, it doesn't count weights or other things that mark uses in his formula, so it's up to you to decide what suits you the most. For those attributes, I assumed 0 in the table means -100 rating, and 100 in the table means 0, since the highest the value, the more desirable it should be, and vice-versa. The guiding significance for training, the attribute is occupied by the CA, in order to cultivate the tactical real CA For the highest player, we can cultivate the most cost-effective attribute. Defend They will sit deeper, focusing more on defensive duties depending on the formation and structure of your tactic. If you did a custom install it will be in a folder called Ratings under the FMGS install directory. This question comes up a lot on the forum. What do I mean by this, well have a look at the screenshot below. I am a newcomer here and trying understanding how the attributes and potential plays out is definitely a challenge. Thank you ZaZ and Mark for all your work! Anticipation, Composure, Concentration and Decisions also affect how well a decision is made whether to punch or catch. Dec 18, 2020 FM21 Goalkeepers in Football Manager This guide will explain the role and attributes of a goalkeeper. Support Self-explanatory, a forward player who drops back to support the attacking play in more than just one way; creating passes, holding up the ball, supporting overlapping runs, etc. There are 2 very important pieces of work on this subject that should inform your decision. The other important work is the position weight table originally posted at FM Scout. Expand Thanks for the thorough analysis, Mark. For a better experience, please enable JavaScript in your browser before proceeding. in link its only GRF file :/ Expand There isn't much what to do there. Detailed information about each role. Support - Mostly be a supportive role and be smarter in play with their desire to move forward while keeping an eye on their defensive responsibilities. Here are. Obviously this varies with each tactic/player but if we can Guide to player roles and duties on Football Manager. Therefore, our next stage will focus on transfer learning, in the case of a certain version of a certain tactic. The views expressed on this site are the views of the individual contributors and not those of Sports Interactive or SEGA. The first is the attribute testing done by @Zippo https://fm-arena.com/table/13-fm22-attributes-ratings/. 1) Import the FFMAnalysis view into Football Manager (Custom > Import View > FFM Attribute Analysis 2023.fmf) 2) Press CTRL + P and save as a web page in your preferred location. I would also like to derive the positions not covered. I have a copy so can make it available if anyone forgets and wants it. Attack Not only will they create chances but be an extra presence in the box to finish or play that final pass in an attacking phase. Attack Similar to the above but they will make their presence more known by forcing the opposition wide player(s) back with their attacking forward movement or overlapping/underlapping runs into the box once laying off the ball to a central player (your tactics permitting of course). He did a test and set all the "unimportant" attributes ( according to the attributes rating table ) to 1 and few important to 20 and he easily won the EPL. Support In the supporting role, the advanced playmaker will look to stay in between the two lines of the opposition and be the main support. Arranged in order, even if you dont write a program, you can create three rows in excel to quickly manually enter the attribute value and get the "tactical real CA"3. I have a copy so can make it available if anyone forgets and wants it. Support Less defensive responsibility and more the traditional wide player who will look to cross the ball early, run past the opposition or pass inwards to the midfield to recycle possession or progress forward. This shows the testing of each attribute in FM22 and the impact of reducing the attribute score has on results. Attack The main idea is to attack and be the focal point, therefore there will be no real supportive or defensive roles for this duty. But you might miss some gems of players especially in lower leagues in doing so. This seems like an easy question, however when you think about it, its totally dependent on your save and what league you are playing. I've been picking players with accordance to the attributes rating table for long time and it's been working like a charm to me. Defend - The player is more like a traditional centre-back in a back five. Keep in mind that they are not a defensive anchor however unless their attributes, personality, traits, your tactics and more guide them in that direction. Expand It is somewhere in between. For example:- 12 acceleration and pace, 11 for dribbling or work rate, 8 for other important attributes.- 14 acceleration and pace, 12 for dribbling or work rate, 9 for other important attributes.- 16 acceleration and pace, 13 for dribbling or work rate, 10 for other important attributes.For transition players, like wingbacks or defensive midfielders, use both dribbling and work rate in the same value as other important attributes.P.S. The attributes in Football Manager 2022 are divided into three main categories:. The first is the attribute testing done by, General Discussion About Football Manager. The creativity attributes Anticipation, Decisions, Teamwork and Vision also affect the effectiveness of a goalkeepers passing and kicking. Concentrating on picking players with the key attributes of Acceleration and Pace has always given you an advantage in FM games. I'm gonna take the freedom to add the filters I use. Interesting work I think. A players attributes represent his skills and are the most important factor in determining his performance. You should check each of your players to see where the best improvements can be made and then set their individual training focus. Online since 2004. Sofor me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference :/. Stamhey, just wanted to let you know that we have a fb style chat for our members. Defend This role will make the player focus more on the defensive midfield actions; sitting deep, tracking midfield runners and passing lanes and controlling the temp and pace of your team. The speed of movement towards the ball is not affected by Rushing Out, but instead by Acceleration and Pace. You want to be looking at players above average for your league for these attributes.I hope this helps. i mean i am finding cheap players who are performing amazing! Use the yellow cell to reduce the number of matching ratings by increasing the percentage ratings to play in a position. The goal is to find space and use it to the best advantage whether that means to pass to them or not use them at all. Gunners at 2021-12-30 14:36Basic introduction:1. Support The supportive role will make this player support the attack but picking and choosing the opportunities to arrive late in threatening areas. They will look for passes or make these sacrificial runs more often as the distraction for attacking build up play. We use artificial intelligence to study the importance of attributes. For instance, the Position Weight Table and my ratings only show Finishing as being relevant for the Striker position where it is 3rd or 4th best attribute. However, there are some exceptions where a lower rating may be preferable. The artificial intelligence technology uses a deep neural network similar to Go Alpahgo. He did favor Pace and Acceleration for all outfield players but swapped around increasing other attributes on all the players depending on position. Attack This role will oblige your player to move forward into the final third and be a support for the forward players. I have also redone my assessment of attributes that can be be improved for each position through training for this year. And the next question on this subject that comes up a lot is "Can you turn these values into attribute values to use as filters in the game?". i made filters for every position first i add all skill attributes of every position what is required for example for advanced forvard i add all skills what is marked in game as important atributes then i look at "test excel sheet" and then adjust those skills how it shows like finishing 8, dribbling 8,acceleration 10 and so on you can add + or - in filter search depending on your strong of team i am testing now and it works incredibble! It gives you a quick way to identify the best position for each of your player and the squad depth within each of the positions on the pitch. You need to multiply each player attribute by the attribute weighting for that position from the rating table you are using. Expand OK so I had a quick play with the ratings files. Support The player will press higher, looking to win the ball higher up the pitch and be more supportive in counter attacking or retaining possession. Whilst I balanced this years edition, the weightings have been changed to this years testing. Stopper The stopper is the defender who will step up a bit more and close down players, marking earlier in the defensive plays. I learned this from last years attempt. So the attributes ratings table is real deal. guys what you think of that way? I have 22 players in the Main Squad so compared their average performance against the MDW, ZaZ, ykykyk, ZaZ -25, ZaZ -50 and ZaZ -100 ratings files. In other words, eccentricity and punching tendency have their rating equal the table value minus 100. (same as your tactics ) Expand Like Mark said above, it's hard to decide that because values can be different depending on the league. Wigo said: hey! That image is available in FM Scout, based on weights from FM Editor. Football Manager, Sports Interactive and the Sports Interactive logo are either registered trademarks or trademarks of Sports Interactive Limited. For example Acceleration - default PPM was 1.648, reducing Acceleration by 4 points resulted in 1.039 PPM. There should not be major discrepancies between positions ie you should be getting most positions covered in the top 50 or so top players. login or sign up to start chatting. I would also like to derive the positions not covered.I will have a play and update it next week. Expand Download copy. Disclaimer.Manage Cookie SettingsHandcrafted in Symi, Hellas. Mentals are important too. If you did a custom install it will be in a folder called Ratings under the FMGS install directory. Expand I think this needs a little work to balance out the ratings. absolutly different for fm-arena filter test! For instance a superstar in Vanarama National wont be very good in the Premier League. in link its only GRF file :/. Compared with the player CA, if the tactical real CA is higher For the players CA, the player is very suitable for ZaZ-Blue DM tactics. Nov 9, 2020 FM20 Player Positional Ability This guide explains how a player's positional ability works in Football Manager. For example, the test results have almost no impact on the outcome of shooting, but explosive power has a great impact on the outcome. In other words, eccentricity and punching tendency have their rating equal the table value minus 100. A Football Manager guide to player roles. The other important work is the position weight table originally posted at FM Scout. Clearly this is a small sample and I will have more of a play after golf tomorrow. Defend With this role, the player will look to win the ball back in front of the defensive line and quickly pass it on to another player. The engine version is changed and the tactics are changed. The first is the attribute testing done by @Zippo https://fm-arena.com/table/13-fm22-attributes-ratings/. Cover This role will make your defender play more as a sweeper, they will drop back a bit further then your defensive partner(s) and sweep up balls and mark overlapping players (has to be made specific with tactics). The study used machine learning to get the weights.Keep in mind that two attributes of the table have ranges from -100 to 0 in FM Genie Scout instead of 0 to 100: eccentricity and punching tendency. Wigo said: hey! Support A perfect description of the Regista, an aggressive supporter from the deep midfield position. Higher Tendency To Punch can cause a goalkeeper to put more pressure on your defence by not catching the ball. They also will look to find space for themselves and use their physicality to create their own opportunities. 3) The influence of attribute on the outcome is non-linear. Attributes are rated from 1 to 20, with 1 being very poor and 20 being . Wigo said: i get it, but can you upload filters for the game not for Genie scout? i mean i am finding cheap players who are performing amazing! that would be fantastic from you! ZaZ said: @Mark, I made three poor man's version and I would like to know your opinion in which one gives the best results. Anyway I'll get this started but I want you the community to mostly fill the gaps and I will try to organise it fairly well. It is close to 4 o'clock. Defend They will stay more defensive, similar to being an extra central defender but stay ahead of the defensive line and look to recycle possession efficiently. 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